Saturday, 28 June 2014

Judge Dredd Role Playing Game

Last year I started making a Judge Dredd setting for Savage Worlds. I put a lot of work into it, but it wasn't turning out the way I wanted. I had to make up too many things - all of which needed play testing. Then it came to me..
It had been right under my nose the whole time. With some tweaking I could use the rules for JDMG to make a RPG.
Why? There are already three Judge Dredd RPG rule sets on my shelf (Mongoose and Games Workshop). I like simplicity and it doesn't get much simpler than savage worlds or the JDMG. I also wanted the players to be perps, not judges. Perps are much more varied and fun to play.
So how did I tweak the JDMG rules to make an RPG? 
Firstly increasing the Hits of everything, so characters and NPCs didn't always die from one wound. Then I changed the weapon damage to a die size (d4, d6.. Etc) so there was some randomness.
Introducing a Streetwise stat was necessary for intelligent type checks.
From Savage Worlds I borrowed the Bennie system because it's fun and makes for some really heroic moments.
I also had to tweak a lot of Talents so they applied both in and out of battle.
A new group of Talents was introduced representing Knowledge (eg Knowledge Gangs, Knowledge Mechanics). These are added to Streetwise checks when appropriate.
Players can choose from any non-justice Department hero in the book, except high level characters like The Angel Gang.
More to follow. It's still a work in progress.

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